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	<title>Comments on: Premade Campaign 19: The Broken Clocktower (1/3)</title>
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	<link>http://www.penandpaperportal.com/premade-campaign-18-the-broken-clocktower-13/</link>
	<description>Roll for Initiative</description>
	<lastBuildDate>Thu, 09 Sep 2010 11:17:44 +0000</lastBuildDate>
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		<title>By: Premade Campaign 21: One Last Spell (3/3) : :</title>
		<link>http://www.penandpaperportal.com/premade-campaign-18-the-broken-clocktower-13/comment-page-1/#comment-85</link>
		<dc:creator>Premade Campaign 21: One Last Spell (3/3) : :</dc:creator>
		<pubDate>Tue, 08 Jul 2008 03:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.penandpaperportal.com/?p=230#comment-85</guid>
		<description>[...] and the party should have had a fantastic campaign. The prologue can be found here, part one is here, and part two is [...]</description>
		<content:encoded><![CDATA[<p>[...] and the party should have had a fantastic campaign. The prologue can be found here, part one is here, and part two is [...]</p>
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		<title>By: Gnome Rodeo: Special Early and Late Edition - Gnome Stew, the Game Mastering Blog</title>
		<link>http://www.penandpaperportal.com/premade-campaign-18-the-broken-clocktower-13/comment-page-1/#comment-81</link>
		<dc:creator>Gnome Rodeo: Special Early and Late Edition - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Sat, 05 Jul 2008 21:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.penandpaperportal.com/?p=230#comment-81</guid>
		<description>[...] Pen and Paper Portal: Coop&#8217;s Premade Campaign series continues with The Book of Time, The Broken Clocktower and The [...]</description>
		<content:encoded><![CDATA[<p>[...] Pen and Paper Portal: Coop&#8217;s Premade Campaign series continues with The Book of Time, The Broken Clocktower and The [...]</p>
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		<title>By: Premade Campaign 19: The Shipwreck : :</title>
		<link>http://www.penandpaperportal.com/premade-campaign-18-the-broken-clocktower-13/comment-page-1/#comment-69</link>
		<dc:creator>Premade Campaign 19: The Shipwreck : :</dc:creator>
		<pubDate>Thu, 03 Jul 2008 04:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.penandpaperportal.com/?p=230#comment-69</guid>
		<description>[...] After cleaning up Urbeth and assuring that no one&#8217;s loop is going to end in their own death, the party can move out of the city and explore the rest of the island.  There are plenty of places to visit during the Paragon tier, and between the levels of 11-20 there isn&#8217;t much they shouldn&#8217;t be able to handle. The two remaining cities on the island are areas the party will likely explore, and the mysterious castle to the west is another area of interest. Either way they should make their way south at one point, maybe after someone unaffected by the time-loop tells them of a group of Barbarians moving around near the coast. When they make their way to the ocean they see dozens of footprints and a group of adventurers face-down in the sand, slowly being dragged back to sea (and their clock should be going backwards, slowly). the bits of broken boat around them are also being pulled back, and some of the splintered wood and ripped sales are being mended by mysterious means. If the party is able to pull them away from their location and revive them from unconsciousness they can find that the party on the shore is the group from &#8220;Premade Campaign 17: The Book of Time.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] After cleaning up Urbeth and assuring that no one&#8217;s loop is going to end in their own death, the party can move out of the city and explore the rest of the island.  There are plenty of places to visit during the Paragon tier, and between the levels of 11-20 there isn&#8217;t much they shouldn&#8217;t be able to handle. The two remaining cities on the island are areas the party will likely explore, and the mysterious castle to the west is another area of interest. Either way they should make their way south at one point, maybe after someone unaffected by the time-loop tells them of a group of Barbarians moving around near the coast. When they make their way to the ocean they see dozens of footprints and a group of adventurers face-down in the sand, slowly being dragged back to sea (and their clock should be going backwards, slowly). the bits of broken boat around them are also being pulled back, and some of the splintered wood and ripped sales are being mended by mysterious means. If the party is able to pull them away from their location and revive them from unconsciousness they can find that the party on the shore is the group from &#8220;Premade Campaign 17: The Book of Time.&#8221; [...]</p>
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		<title>By: FemJesse</title>
		<link>http://www.penandpaperportal.com/premade-campaign-18-the-broken-clocktower-13/comment-page-1/#comment-67</link>
		<dc:creator>FemJesse</dc:creator>
		<pubDate>Wed, 02 Jul 2008 12:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.penandpaperportal.com/?p=230#comment-67</guid>
		<description>i remember this. the &quot;safe spot&quot; on the map originally read &quot;Don&#039;t Go here&quot; in goblin and the only person who read goblin said we had to go there.

Then he went back in time and the map said &quot;Go here&quot;, and he wrote the &quot;Don&#039;t&quot; in.. knowing his future self would be a defiant dick.

Good times.</description>
		<content:encoded><![CDATA[<p>i remember this. the &#8220;safe spot&#8221; on the map originally read &#8220;Don&#8217;t Go here&#8221; in goblin and the only person who read goblin said we had to go there.</p>
<p>Then he went back in time and the map said &#8220;Go here&#8221;, and he wrote the &#8220;Don&#8217;t&#8221; in.. knowing his future self would be a defiant dick.</p>
<p>Good times.</p>
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