Premade Campaign 24: The Two-Eyed God (3/3)

The Two-Eyed God is intended for Epic level characters and is an alternative Part Three in a Three Part series.

When we last left the party they were fighting their way up the Orcish ranks, attempting to figure out if the Orc god, Gruumsh, had really come to the world and was leading his people in person. Great debate is raging between the people of the party’s kingdom, with no one willing to admit that there is any possibility that Gruumsh would come back to the world and set the Orcs on a destructive path towards their kingdom – there seems to be no real motive. Others laugh at the idea of “He Who Watches” needing a motive for slaughter, and are begging the king to evacuate the entire land. The players might hear rumors of a revolution, for people fear that their king isn’t doing enough to solve the problem, and the party must hurry and uncover the truth before their land is faced with internal turmoil that rivals the outside battles. All hope seems lost as they clear out another Orc den and find nothing but religious books and tortured soldiers.

That is, until, they find a drunken giant in a tent, covered in nude Orc women and scrambling to find a bandage to cover his two, perfectly functional giant eyes.

The party rushes him as they might, but the Orc women jump to the giant’s defense before they are able to strike. By the time they are able to draw attention to the giant his face is completely transformed into an Orcs. He roars and points at the party, screaming about heretics and nonbelievers. Loud noises can be heard from outside the tent as hundreds of Orc on horseback arrive to defend their god’s honor. The party is able to stay and fight, but will likely decide that it would be better for them to take the back exit of the tent and prepare to take down the false god when he doesn’t have the support of hundreds of blind, religious zealots.

It is nearly impossible to convince the masses of Orcs that their god is a false profit even though the party knows it is simply a Hill Giant with a few fancy spells cast on his face. The giant himself isn’t an issue when it comes to combat, and the party can likely take him down before he would be able to spit, but there isn’t an Orc within a thousand miles that wouldn’t take a sword to the back before seeing their lord hurt, and there isn’t a moment where the giant isn’t surrounded by a dozen such men. The party should investigate more in order to find a weak moment or, if they are feeling so bold, raising a small army to launch an attack and take down the false god for good.

Be sure to check back tomorrow for an alternative ending to this Epic campaign!

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