Premade Campaign 26: The Mouths of Hell (1/3)

The Mouths of Hell is intended for Heroic level characters and is Part One in a Three Part series.
In cities around the world, strange portals have been opening and closing for unknown reasons. They last just long enough for someone to get a glance, but by the time anyone who might be able to identify their origin arrives they are gone, leaving no traces. Each time they appear they last longer, and word comes from across the sea that they have been identified as demonic portals, connecting the Nine Hells with the player’s plane. Around the world, civilization prepares to hold off against whatever deadly creatures are preparing to spill out of the portals, and they eventually begin their assault. All manners of creatures, both undead and demonic, start their attack. The damage is different from city to city, depending on the quality of the guards.
The players begin their journey in a city that has survived several assaults and is preparing to send some support to surrounding areas.
The party is drafted into the military, being lowly adventurers, to avoid having to make others fight. But as the soldiers leave the town a large assault begins, taking down many of the remaining men. The entire population is drafted into the army, and now there isn’t a man, woman or child without a weapon, preparing for the next attack.
The first ten levels should be spent with a small battle at the beginning (or end) of each session against a horde of creatures from the portal. The party can do whatever they want in-between these attacks, including attempting to help rebuild destroyed buildings or hunt down demons that escaped the initial battle and now roam the streets at night, praying on unsuspecting civilians. Eventually the invasion stops, and some time goes on without there being a single attack. The portals remain open, but nothing comes out for days…
A dark, deathly light shines from the portals as a lone diplomat walks out. An imp, no larger than a dog, floats out, holding a scroll with bloody words splattered across it. It asks for sacrifices, nothing more, and the assault will be let up. The townspeople, weary and tired from the months of fighting, erupt into a riot, attacking each other and looking for people to sacrifice. The Imp screams out to silence them, and demands that the party be the sacrifice, and they must enter the portal. Whether they want to or not, the party is going into that portal, by their own strength or the strength of a thousand angry citizens.
Check back tomorrow for the Paragon continuation of this Premade Campaign.




ben says:
come on post another paragon
April 14th, 2009 at 4:36 pm